Gamification
Incentivise effective practice | Build in challenges and progressions | Enhance motivation and enjoyment
“Everyone wants to re-create NBA2K in real life - that kind of serious fun is what everyone is looking for”
The above quote is part of a response from an aspiring youth player when asked about the type of basketball sessions he thought would both help him develop as a player and be so engaging that he and others would want want to come back for more.
Not coincidentally this young person has hit on something that video/console game designers do extremely well - create highly engaging eXPeriences that are expertly crafted to create appropriate challenges and progressions ('levelling up') on a journey towards mastery.
This is key to both the ShootXP philosophy (hence the 'XP') and a feature of the app. At the present time it is enabled in the app through display/awarding of badges that fall into one of the following categories:
those that reward eXPeriences, eXPloration and/or eXPerimentation - such as "downtown" (requisite number of shot attempts are from a metre or more beyond the arc) and "mover n shaker" (majority of shot attempts after being on the move)
those that reward eXPertise, ie ability to make shots in various situations. An example of this is the "supreme shooter" badge that recognises a players ability to knock down high difficulty long-range shots at a decent clip
Badges can be linked to individual players or groups of players, the latter being ideal for creating challenges and healthy competition between "teams" at practice. They can also be used for "Talent ID" and developmental benchmarking purposes.
We also want to encourage your creative juices to flow and come up with your own badges (name, criteria and visual design), then submit a request to have them added to the library.
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